Core Rules

The core rules are those rules that are necessary to begin playing, and are not specific to any story to be told within the PAX BRITANNICA system. Every game of PAX BRITANNICA will draw on the core rules, which govern characters, actions, and objects in the world.

Below, a table of contents is provided.

  1. Timeline
  2. The World
  3. The System
    1. Rolling
    2. Combat
      1. Actions in Combat
      2. Melee Combat
        1. Unarmed
        2. Grappling
        3. Armed
        4. Assassination
      3. Ranged Combat
        1. Firearm Combat
        2. Other Ranged Combat
      4. Defense
      5. Movement
      6. Resilience
  4. Character Creation
    1. Backgrounds
    2. Birth Traits
    3. Malleable Traits
    4. Professions
    5. Abilities
      1. Body
      2. Spirit
      3. Mind
      4. Martial
    6. Finishing
    7. Advancement
  5. Equipment
    1. Profession Equipment
    2. Armor
    3. Weapons
      1. Melee
      2. Firearms
      3. Other Ranged
    4. Magical Items
      1. Inherently Magical Goods
      2. Binding
      3. Transmutation
    5. Herbs
    6. Alchemical Concoctions
    7. Technological Marvels
      1. Transport
      2. Automata
      3. Computational Engines
      4. Powered Tools
      5. Miracle Devices
      6. Explosives
      7. Electrical Projection Devices
      8. Combustion Inventions
    8. Other Equipment
      1. Clothing
      2. Medical Equipment
      3. Sundries
  6. Organizations
  7. 50 Quick Adventure Ideas
  8. Antagonists
    1. Human Antagonists
      1. Cathayan Sorcerers
      2. Outlaws
      3. Policemen
      4. Royal Shepherds
      5. Soldiers
      6. Witches
      7. Witch Hunters
    2. Non-human Antagonists
      1. Ahool
      2. Bears
      3. Canines
      4. Dinosaurs
      5. Drowners
      6. Faeries
      7. Felines
      8. Ghosts
      9. Goblins
      10. Horses
      11. Meh-Teh
      12. Ogres
      13. Snakes
  9. Advice