Characters begin a story with all of the equipment relevant to their life up until that point. A major portion of these belongings will be the physical trappings of a character’s occupation. To this extent, a list of example profession equipment is given below. As a general rule, if an item is required to use an ability granted by a profession, the item is in the character’s possession at the story’s outset. The most obvious exception to this rule is that objects that are too costly would not be given to the character for personal use, but kept by the employer.
Interpretation of this guideline is at the narrator’s discretion, but one example would be a doctor: a doctor with second-tier medicine would possess all of the items listed in the first tier entry and three jars of Dr. Hebride’s Miracle Reattachment Balm, but not a dialysis machine. Although this is an item usable by a doctor, it is more likely to remain in the hospital than be taken with the doctor on sabbatical.
Equipment by Profession
You carry a number of reference books on your subject of interest, including up to five textbooks and two field guides. You also possess any object or objects costing a total of 1,000 pounds that are related to the practice of your specialization.
You possess a mortar and pestle, up to 20 flasks and bottles of various sizes and shapes, a field kit containing all the commonly needed chemicals and tools other than herbs to create concoctions, and ten pounds of iron in the form of smooth, foot-log rods.
You possess a mortar and pestle, up to 20 flasks and bottles of various sizes and shapes, a field kit containing all the commonly needed chemicals and tools to create concoctions, and up to 1,000 pounds of other ingredients in the form of herbs and reagents.
Engineer – Combustion
You carry five gallons of combustion fuel of the My Own Recipe type, in a metal fuel canister. You also have a set of tools including a wrench, a welding torch, a welder’s mask, and other such implements. These may be in a toolbox or on toolbelts, or some combination of the two.
Engineer – Electrical
You possess a set of tools including a wrench, wire strippers, a soldering iron, and other similar items. If you chose alchemy as the means of producing voltage, you possess 10 voltaic cells and the materials to create 10 more. If you chose binding, you instead have five cut semi-precious gems bound with minor elements that produce differential voltage at two metal contacts attached to opposite faces.
Engineer – Steam
You possess 25 enriched peat pellets. You also have a set of tools including a wrench, a welding torch, a welder’s mask, and other such implements. These may be in a toolbox or on toolbelts, or some combination of the two.
You begin with a set of lockpicks, a crowbar, bolt cutters, wire strippers, and a knife. If you so desire, you may also choose to begin the game wearing a leather vest (light armor) or carrying a Saturday Night Special. If you have a Saturday Night Special, there is a warrant currently on record for your arrest for gun toting and possession of unlawful firearms, should law officials recognize you.
You possess a scalpel, a medkit, and an oscillospectrostethoscope. You possess 20 doses of soothing rumplewort, 5 doses of universal antivenom, and 50 doses of penicillin. If you have second-tier medicine, you possess three jars of Dr. Hebride’s Miracle Reattachment Balm.
You do not have any special tools, other than perhaps a shovel. Peat cutters may have a cubic yard of peat if they so desire, ranch hands may have several pounds of beef jerky, et cetera.
You have a shiny badge and, if desired, light armor and a weapon of a type appropriate to your position. You also have handcuffs, a hand lens, and a grubby and much-used notebook stuffed with information from past cases.
You carry no unusual tools or weapons, but your clothes are fine and you have up to 3,000 pounds of equipment relevant to your trade. For instance, the owner of a tailor’s shop might possess 3,000 pounds of fine clothing.
You possess no special equipment unless your other spirit ability was binding, in which case you possess five minor elements bound in semi-precious gems.
If on active duty for this story, you carry the standard kit: a uniform and helmet conferring 1 armor everywhere but the face, a standard rifle, a combat knife, a canteen, a rucksack, extra socks, rations, a tent, and three grenades. If on leave or freelancing, you possess up to 1,000 pounds of weapons, armor, and ammunition, and have permits allowing you to carry the items for the purpose of serving the British government. Uses for other purposes are strictly punished, perhaps even more harshly than common possession of unlawful firearms, as a means of keeping the military from dreaming of a coup.
You possess no special equipment unless your other spirit ability was binding, in which case you possess five minor elements bound in semi-precious gem. If a Jesuit, you also possess a rosary, a silver cross, an iron ring, and silvered iron manacles for both arms and legs. If you have Influence of 3 or 4, you may also have a Wytchund at your service.
You possess a disguise kit, a set of lockpicks, a wire stripper, and 5 to 10 fake IDs. You also have a very small camera that transmits pictures to your employer by broadcasting the image in an encoded format over Tesla’s Instant Audio Communicator, to an interpreter automaton. It can be disguised as a pen, a brooch, or a large ring.