Weapons

Weapons are used to dispatch foes. There are many sorts of weapons throughout the world that vary widely in their make and characteristics. Listed with each weapon is its place of manufacture, rarity, and cost, for each weapon has its own idiosyncrasies.

This sketch of a confiscated separatist weapon cache was produced by a deep-cover android from memory.
This sketch of a confiscated separatist weapon cache was produced by a deep-cover android from memory. The sting operation succeeded.

Each weapon also lists a menace factor, which represents the negative modifier applied to all rolls to appear harmless or inconspicuous while the weapon is visible. When the weapon is drawn, double this number.

The last value listed with each weapon is a common purchase price. These prices are subject to local economies, but are fairly representative of world prices, especially since transmutation has metal relatively abundant worldwide.

Weapons of Melee

Weapons of Melee are used in close combat. They have a damage, a reach, and a modifier. Damage is the amount of harm inflicted by a strike, in damage levels. Reach is the maximum distance a weapon extends beyond the wielder’s hand when striking. Manipulation modifier is the modifier applied to dice rolls to represent the difficulty of targeting a specific body part or small area with the weapon, or using the weapon to parry or block.

 

Axe

An arm-length haft provides leverage, and a bladed head provides a cutting surface. The axe is one of the oldest tools and weapons in the world, and is used for the common task of cutting wood.

  • Damage:3.
  • Reach: 3 ft.
  • Manipulation: -6.
  • Rarity: Common, made anywhere.
  • Menace: 2.
  • Cost: £10.

Broadsword

The broadsword is the thicker, heavier cousin of the longsword. It was last used commonly when plate mail was worn into combat. Its heft allows it to deal a wounding blow through even the heaviest of armor.

  • Damage:3.
  • Reach: 4 ft.
  • Manipulation: -5.
  • Rarity: Fine, made in Europe.
  • Menace: 3.
  • Cost: £100.

Claymore

The claymore is a Scottish variety of broadsword of unusual length. The extra reach provides a crucial advantage in sword-to-sword combat, allowing its wielder to strike from a range at which retaliation is not possible without a risky lunge.

  • Damage:3.
  • Reach: 5 ft.
  • Manipulation: -6.
  • Rarity: Rare, made in Scotland.
  • Menace: 3.
  • Cost: £135.

Hammer/Lug Wrench*

The use of the mace or war hammer has been out of fashion for some time, but a sledge or a heavy wrench can still be used with deadly effect. Tools can be used as a blunt weapon, striking an opponent with concussive force.

  • Damage:1.
  • Reach: 1.5 ft.
  • Manipulation: -3.
  • Rarity: Common, made anywhere.
  • Menace: 0.
  • Cost: £10

* These values also apply to rifle butt attacks, swung chairs, thrown tables, and other heavy, swung objects.

 

Hatchet

Hatchets are short axes consisting of a short wooden haft with a bladed head attached. They are generally used for cutting wood or clearing trails, but can be used for self-defense in a pinch.

  • Damage:2.
  • Reach: 2 ft.
  • Manipulation: -3.
  • Rarity: Common, made anywhere.
  • Menace: 1.
  • Cost: £10.

Katana (daito)

The daito is the sword of Japanese nobility. It consists of a finely honed single-edged blade with a gentle curve. It is almost always worn with an accompanying wakizashi.

  • Damage:2.
  • Reach: 3 ft.
  • Manipulation: -1.
  • Rarity: Fine, made in Japan.
  • Menace: 3.
  • Cost: £800.

Knife

Knives are common tools and weapons, consisting of a handle and a short blade.

  • Damage:1.
  • Reach: 0.5 ft.
  • Manipulation: 0.
  • Rarity: Common, made anywhere.
  • Menace: 2.
  • Cost: £100.

Longsword

The longsword is a bulky, double-edged blade last used commonly when chivalric combat was the norm. It is rarely seen in this day and age.

  • Damage:2.
  • Reach: 4 ft.
  • Manipulation: -3.
  • Rarity: Fine, made in Europe.
  • Menace: 3.
  • Cost: £100.

Ninjato

The ninjato is a short, straight, single-edged blade without a quillon. It was traditionally used by ninja, but has been adopted by some Royal Shepherds and independent covert operatives thanks to its practical design and ease of concealment when strapped across the back.

  • Damage:2.
  • Reach: 2 ft.
  • Manipulation: 0.
  • Rarity: Fine, made in Japan.
  • Menace: 2.
  • Cost: £300.

Rapier

The rapier is a long, thin sword with a basket hilt designed for use in unarmored duels. They were once carried by most noblemen, but the presence or use of a rapier in this day and age would be a noteworthy anachronism.

  • Damage:1.
  • Reach: 3 ft.
  • Manipulation: 0.
  • Rarity: Fine, made in western Europe.
  • Menace: 2.
  • Cost: £100.

Saber

The saber is a curved sword, sharpened on one side and typically with a basket hilt. This is the sword of station for officers in Her Majesty’s service, and is always present at an officer’s side when in dress.

  • Damage:2.
  • Reach: 3 ft.
  • Manipulation: -2.
  • Rarity: Fine, made anywhere.
  • Menace: 2.
  • Cost: £100.

Spear

A sharp head at the end of a long pole, the spear is a simple way to deal a killing blow from beyond an opponent’s reach. Such weapons are easy to conceal as an inoffensive walking stick if the head is removed when not in conflict.

  • Damage:2.
  • Reach: 6 ft.
  • Manipulation: -2.
  • Rarity: Fine, made anywhere.
  • Menace: 2.
  • Cost: £100.

Staff

A long, wooden pole can be used to parry armed opponents and attempt to disarm from beyond their reach. A classic peasant’s weapon used worldwide, a hardwood staff is easy to obtain and unlikely to draw attention.

  • Damage:1.
  • Reach: 6 ft.
  • Manipulation: -2.
  • Rarity: Common, made anywhere.
  • Menace: 0.
  • Cost: £1.

 

Wakizashi

The wakizashi is a smaller, more maneuverable companion to the daito. It is often used as a parrying blade, leaving the heavier daito free to deal a retaliatory strike.

  • Damage:2.
  • Reach: 1.5 ft.
  • Manipulation: 0.
  • Rarity: Fine, made in Japan.
  • Menace: 2.
  • Cost: £350.

Firearms

Firearms are used to fire upon an enemy at range. They are useful in being deadly and easy to use, but are difficult to acquire due to the Imperial ban on possession of firearms. There are only a handful of places that now commonly have firearms present in the hands of anyone but the Imperial military – even Imperial police do not have permission to carry a gun. Listed with each gun is its damage, ammo capacity, reload time, range interval, manipulation modifier, menace, and cost. Legal status is listed in a separate table below. Characters without access to Imperial supplies by permit are likely to pay significantly more, and have to navigate the treacherous pathways of the underworld black market to acquire both the weapon and ammunition. Damage is the amount of harm inflicted by a shot. Ammo Capacity is the amount of rounds (bullets) per ammunition clip. Reload Time is the amount of rounds (turns) it takes to reload the firearm. Cost is indicated in the format (average purchase cost / average cost of ammunition per round).

Rifle

Simple bolt-action rifles are easy to mass-produce at relatively low cost. Though little has changed in their design for the past 80 years, these firearms are reliable and accurate.

  • Damage:4.
  • Range: 100 ft.
  • Ammo Capacity: Single round bolt-action, 1 turn reload time.
  • Manipulation: -4.
  • Rarity: Common, permits issued to big game hungers, Imperial-approved mercenaries, and soldiers.
  • Menace: 7.
  • Cost: £1000/ £10 (with permit), £1500/ £15 (black market).

Royal Shepherd Side-arm

The only truly modern pistol available, only seen in the hands of Royal Shepherds.

  • Damage:3.
  • Range: 50 ft.
  • Ammo Capacity: 10-round clip, 1 turn reload time.
  • Manipulation: -4. Rarity: Only available, and only legal, for a Royal Shepherd.
  • Menace: 7. Cost: free/ £5*.

* £500 to replace with requisition order. By requisition.

Each box contains ten pre-loaded clips.

Rusty Six-gun

Six-guns are no longer made new, excepting those for appointed Sheriffs, by Imperial Decree. However, many of the weapons of the 1940s are still serviceable once the rust has been buffed out, the chambers cleaned, and the barrel realigned.

  • Damage:2.
  • Range: 20 ft.
  • Ammo Capacity: 6-round clip, 3 turn reload time.
  • Manipulation: -5.
  • Rarity: Common, made only in the American West. llegal, but largely unenforced in the American West.
  • Menace: 7.
  • Cost: £750/ £5.

Saturday Night Special

A gun cobbled together from scavenged or shoddily constructed parts, Saturday Night Specials are built to be used for a night and discarded before the cops catch up. The absence of legitimate gun trade and the strict enforcement of possession laws makes the quality of such guns and their ammunition so low as to detract significantly from their lethality.

  • Damage:2.
  • Range: 20 ft.
  • Ammo Capacity: 10-round clip, 1 turn reload time.
  • Manipulation: -5.
  • Rarity: Common, but available only on the blackmarket, and made in any large city.
  • Menace: 7.
  • Cost: £250/ £5

Shotgun

Shotguns propel small metal beads at high velocity from two side-by-side barrels. When the trigger is pulled, one shot is produced. If the trigger is then pulled further, a second shot is fired. In this way, both barrels may be discharged simultaneously with a hard pull. Nothing beats the stopping power of a shotgun at close range, making this weapon popular not only for hunting birds but also for home defense. Sawing off the barrels halves the range interval and reduces damage by one.

  • Damage:4.
  • Range: 20 ft., half damage at 20-40 ft.
  • Ammo Capacity: 1 shot per barrel break-action, 2 turn reload time.
  • Manipulation: Cannot target specific body parts.
  • Rarity: Fine, available only outside of population centers. Permit given for hunting in rural areas, and permitting loosely enforced except within towns and cities.
  • Menace: 5.
  • Cost: £250/ £5.

Six-gun

New six-guns are more difficult to come by than reconditioned antiques, but when available these are some of the finest side-arms available.

  • Damage:2.
  • Range: 50 ft.
  • Ammo Capacity: 6-round capacity, 2 turn reload time.
  • Manipulation: -4.
  • Rarity: Fine, made only in the American West. Illegal, but largely unenforced in the American West.
  • Menace: 7.
  • Cost: £750/ £5

Sniper’s Rifle

The specially designed rifle was originally commissioned for the newly expanded Lovat Scouts in the Forotten Wars. Equipped with a telescopic sight and a semi-automatic action, these rifles are deadly accurate at long range when paired with their specially designed ammunition.

  • Damage:5.
  • Range: 300 ft.
  • Ammo Capacity: 5-round clip, 2 turn reload time.
  • Manipulation: -3.
  • Rarity: Fine, available only to Imperial snipers and Royal Shepherds.
  • Menace: 7.
  • Cost: £3000/ £25 (requisition), £4500/ £30 (black market).

Other Ranged Weapons

The Longbow

The longbow is still used in some quarters.

  • Damage:1.
  • Range: 50 ft.
  • Manipulation: -2.
  • Rarity: Common, made anywhere but only among hunters.
  • Menace: 2.
  • Cost: £35/ £1.

Throwing Knife

  • Damage:1.
  • Range: 20 ft.
  • Manipulation: -3.
  • Rarity: Common, made anywhere.
  • Menace: 1.
  • Cost: £20 for three knives.

Shuriken

A four-pointed sharpened metal star used to inflict minor wounds on an enemy at range. Drawn and thrown quickly, a hail of shuriken can be weaken an opponent before closing or harry a fleeing target.

  • Damage:1.
  • Range: 20 ft.
  • Manipulation: -2.
  • Rarity: Fine, made in Japan.
  • Menace: 1.
  • Cost: £50 for five shuriken.